Games
Every game here is playable sober. Where a rule calls for a drink, the rules also say what to do instead — the fun does not depend on it. Sips, not shots. Nobody has to prove anything to anybody.
4 showing · 19 games · 12 with little or no booze in them
A coin, a table, and the slow discovery that you are worse at this than the quiet person at the end of the bar. Quarters rewards a light wrist and punishes confidence. Two hours in, someone will be sinking it blind and lying about practice.
House rule: Bitch Love rule: call your target before you shoot. Sink it and they sip. Miss a called shot and you sip, then sit out your next turn while the table replays what you said.
A killer is working the room and everyone else is pretending not to notice. It runs on eye contact and paranoia, which a crowded room supplies for free. The best part is watching people die badly.
House rule: Death scenes are graded by the room. If yours gets no reaction, you deal the slips for the next round and you don't get to complain about it.
The same slips of paper, three times, each round with less to work with than the last. By the mime round the whole room knows the answers and still can't produce them. It is the only party game that gets funnier as it gets easier.
House rule: Any slip that survives all three rounds unguessed gets read aloud at the end, and whoever wrote it has to stand up and justify the choice to the room.
You spend the evening as somebody else and you are the only person in the building who doesn't know who. It scales to any crowd and it works standing up, which matters when there is nowhere to sit. Choose the name you hand out carefully. It comes back around.
House rule: Write a name so obscure that nobody can crack it and you don't get to feel clever about it. You keep wearing that note into the next round and you skip your first turn.